diff --git a/tictactoe.py b/tictactoe.py
index de29f06083f342ebae0e7813af3d6fe026b6d66a..1f552474313d4e3d3118afc2612f7267e1ac632a 100644
--- a/tictactoe.py
+++ b/tictactoe.py
@@ -7,13 +7,25 @@ class Player(Enum):
     two = 2
     grid_full = 3
 
+# Adjust the symbol or color for printing the grid
+SYMBOLS = {
+    Player.one: "X",
+    Player.two: "O",
+    Player.undefined: " "
+}
+COLORS = {
+    Player.one: "\033[32m",  # green
+    Player.two: "\033[94m",  # blue
+    Player.undefined: ""
+}
+END_COLOR = "\033[0m"
+
 def get_opponent(player:Player) -> Player:
     if player == Player.one:
         return Player.two
     else:
         return Player.one
 
-
 class TicTacToeError(Exception):
     """TicTacToe Error"""
 
@@ -37,7 +49,8 @@ class TicTacToe():
         return player
 
     def add(self, row:int, col:int, player:Player|int, grid:np.ndarray|None = None) -> bool:
-        """ Change the value of a undefined field.
+        """ 
+        Change the value of a undefined field.
         The player can be passed as Player Object or plain Int.
         Returns True, if executed correctly.
         Returns False, if the field is already occupied
@@ -52,7 +65,9 @@ class TicTacToe():
         return False
 
     def check_field(self, row:int, col:int, grid:np.ndarray|None = None) -> bool:
-        """Checks, if a field is occupied"""
+        """
+        Checks, if a field is occupied
+        """
         if grid is None:
             grid = self.grid
         if self.grid[row][col] != Player.undefined:
@@ -66,17 +81,12 @@ class TicTacToe():
         """
         if grid is None:
             grid = self.grid
-        symbols = {
-            Player.one: "X",
-            Player.two: "O",
-            Player.undefined: " "
-        }
 
         print("\t┌───┬───┬───┐")
         for i, row in enumerate(grid):
             print("\t│", end="")
             for field in row:
-                print(f" {symbols[field]} │", end="")
+                print(f" {COLORS[field]}{SYMBOLS[field]}{END_COLOR} │", end="")
             if i < len(grid) - 1:
                 print("\n\t├───┼───┼───┤")
         print("\n\t└───┴───┴───┘\n\n")
@@ -192,5 +202,3 @@ if __name__ == "__main__":
         else:
             current_player = Player.one
         ttt.print_grid()
-
-