diff --git a/Battle Pong/Main.gd b/Battle Pong/Main.gd index f5320cad36d047912684ded9042ded1635a24dd7..cdd9b62dc40e94538b111b4b3c5648152fd9a3f2 100644 --- a/Battle Pong/Main.gd +++ b/Battle Pong/Main.gd @@ -1,7 +1,7 @@ extends Node # The port we will listen to. -const PORT = 9080 +var port = 0 # Our WebSocketServer instance. var _server = WebSocketServer.new() var player_one_client_id @@ -43,7 +43,7 @@ func _ready(): learn_with_images = $"/root/GameSettings".learn_with_images game_playtime_per_step = $"/root/GameSettings".game_playtime_per_step max_wins = $"/root/GameSettings".game_wins_to_reset - + port = $"/root/GameSettings".game_port if not enable_rendering: VisualServer.render_loop_enabled = false # disable rendering to create a massive boost if learn_with_images: @@ -62,7 +62,7 @@ func _ready(): # in a loop for each connected peer. _server.connect("data_received", self, "_on_data") # Start listening on the given port. - var server_err = _server.listen(PORT) + var server_err = _server.listen(port) if server_err != OK: print("Unable to start server") set_process(false)