From 862c1e2297e335e9a5884f41de675e4248ad307f Mon Sep 17 00:00:00 2001
From: Theo Brockmann <theo.brockmann@stud.hs-bochum.de>
Date: Tue, 16 Mar 2021 09:33:36 +0000
Subject: [PATCH] Update README.md

---
 README.md | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/README.md b/README.md
index 8867f1c..5c6fa54 100644
--- a/README.md
+++ b/README.md
@@ -26,16 +26,16 @@ You can open the script by clicking the script-button as shown in the screenshot
 
 ## World
 The variables are found in lines 39-41.
-1. human_player: If set to true, you can drive with wasd and brake with space. Otherwise it waits for a client to connect.
-2. learn_with_images: Also returns a 60x80 screenshot of the game in every step, if set to true.
+1. human_player: If set to true, you can drive with wasd and brake with space. Otherwise the Godot-server waits for a client to connect.
+2. learn_with_images: In addition to the other information Godot also returns a 60x80 screenshot of the game in every step, if set to true.
 3. show_game: If set to false, it won't render the game, but still sends all the information to the client.
 
 ## Car
 The variables are found in lines 5-8.
 1. brake_str: Can be used to reduce the brake-strength of the car.
 2. NUMBER_OF_SENSORS: Determines the number of sensors around the car (Always start at the front and goes clockwise).
-3. max_range_sensor: Range of the sensors in pixels (~31 m)
-4. range_per_step_sensor: Accuracy of the sensors in pixels (~0.31 m)
+3. max_range_sensor: Range of the sensors in pixels (by default ~31 m (1 m = 32 pixels))
+4. range_per_step_sensor: Accuracy of the sensors in pixels (by default ~0.31 m (1 m = 32 pixels))
 
 # Running the Project
 
-- 
GitLab