diff --git a/README.md b/README.md
index 14296197772d74154db1108063b7de48a3617a00..42341f6400cf1c268f38b400322d997364dd4ac4 100644
--- a/README.md
+++ b/README.md
@@ -6,7 +6,9 @@ This project tries to solve OpenAI's bipedal walker using three different ways:
 Coming soon
 
 # Action Mutation
-Will get 0 reward, which is basically learning to prevent falling on it's head.
+Will get 0 reward, which is basically learning to prevent falling on it's head. The more actions the walker can use, the worse the reward.
+This is because the walker tries to generate movement by trembling with it's legs. The covered distance doesn't cover the punishment for doing actions. So after 1600 moves the walker will get a reward arounf -60
+![Reward](./MutateActions/5_50_50_0.2.png)
 
 ## How it works
 1. Generate a population with a starting number randomized actions (we don't need enough actions to solve the problem right now)
@@ -16,6 +18,7 @@ Will get 0 reward, which is basically learning to prevent falling on it's head.
 4. Mutate all children and increment their number of actions
 
 ## Hyperparameters
+
 | Parameter         | Description                                                 | Interval  |
 |-------------------|-------------------------------------------------------------|-----------|
 | `POP_SIZE`        | Size of population.                                         | [0;∞[     |