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textured-spheres.c
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Peter Gerwinski / hp
267 commits behind the upstream repository.
Peter Gerwinski authored
textured-spheres.c 4.68 KiB
#include <stdio.h>
#include <stdlib.h>
#include <sys/stat.h>
#include <png.h>
#include "textured-spheres.h"
#ifndef __USE_POSIX
extern int fileno (FILE *stream);
#endif
static png_byte *load_png_file (char *filename, unsigned *w, unsigned *h)
{
FILE *f = fopen (filename, "rb");
if (!f)
return NULL;
/* is it a PNG file? */
png_byte buf[8];
if (fread (buf, 1, 8, f) != 8)
{
fclose (f);
return NULL;
}
if (!png_check_sig (buf, 8))
{
fclose (f);
return NULL;
}
png_struct *png_ptr = png_create_read_struct (PNG_LIBPNG_VER_STRING,
NULL, NULL, NULL);
if (!png_ptr)
{
fclose (f);
return NULL;
}
png_info *info_ptr = png_create_info_struct (png_ptr);
if (!info_ptr)
{
fclose (f);
png_destroy_read_struct (&png_ptr, NULL, NULL);
return NULL;
}
if (setjmp (png_jmpbuf (png_ptr)))
{
fclose (f);
png_destroy_read_struct (&png_ptr, &info_ptr, NULL);
return NULL;
}
png_init_io (png_ptr, f);
png_set_sig_bytes (png_ptr, 8);
png_read_info (png_ptr, info_ptr);
png_uint_32 width;
png_uint_32 height;
int bit_depth;
int color_type;
png_get_IHDR (png_ptr, info_ptr, &width, &height, &bit_depth,
&color_type, NULL, NULL, NULL);
/* tell libpng to strip 16 bit/color files down to 8 bits/color */
if (bit_depth == 16)
png_set_strip_16 (png_ptr);
/* expand paletted colors into true RGB triplets */
if (color_type == PNG_COLOR_TYPE_PALETTE)
png_set_expand (png_ptr);
/* expand grayscale images to the full 8 bits from 1, 2, or 4 bits/pixel */
if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
png_set_expand (png_ptr);
/* expand paletted or RGB images with transparency to full alpha channels
so the data will be available as RGBA quartets. */
if (png_get_valid (png_ptr, info_ptr, PNG_INFO_tRNS))
png_set_expand (png_ptr);
/* transform grayscale images into rgb */
if (color_type == PNG_COLOR_TYPE_GRAY
|| color_type == PNG_COLOR_TYPE_GRAY_ALPHA)
png_set_gray_to_rgb (png_ptr);
if (color_type & PNG_COLOR_MASK_ALPHA)
png_set_strip_alpha (png_ptr);
png_read_update_info (png_ptr, info_ptr);
png_get_IHDR (png_ptr, info_ptr, &width, &height, &bit_depth,
&color_type, NULL, NULL, NULL);
if (color_type != PNG_COLOR_TYPE_RGB
&& color_type != PNG_COLOR_TYPE_RGB_ALPHA)
{
fclose (f);
png_destroy_read_struct (&png_ptr, &info_ptr, NULL);
return NULL;
}
png_uint_32 row_bytes = png_get_rowbytes (png_ptr, info_ptr);
if (row_bytes & 0x01)
row_bytes++;
png_byte *png_pixels = malloc (row_bytes * height * sizeof (png_byte));
if (png_pixels == NULL)
{
fclose (f);
png_destroy_read_struct (&png_ptr, &info_ptr, NULL);
return NULL;
}
png_byte **row_pointers = malloc (height * sizeof (png_bytep));
if (row_pointers == NULL)
{
fclose (f);
png_destroy_read_struct (&png_ptr, &info_ptr, NULL);
free (png_pixels);
png_pixels = NULL;
return NULL;
}
int i;
for (i = 0; i < height; i++)
row_pointers[i] = png_pixels + i * row_bytes;
png_read_image (png_ptr, row_pointers);
png_read_end (png_ptr, info_ptr);
png_destroy_read_struct (&png_ptr, &info_ptr, NULL);
fclose (f);
if (w)
*w = width;
if (h)
*h = height;
free (row_pointers);
return png_pixels;
}
void init_texture (char *image_filename, GLuint *texture)
{
unsigned image_width, image_height;
png_byte *image = load_png_file (image_filename, &image_width, &image_height);
if (!image)
{
fprintf (stderr, "textured-spheres.c: cannot open texture file \"%s\"",
image_filename);
exit (1);
}
glGenTextures (1, texture);
glBindTexture (GL_TEXTURE_2D, *texture);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
gluBuild2DMipmaps (GL_TEXTURE_2D, 3, image_width, image_height, GL_RGB, GL_UNSIGNED_BYTE, image);
}
void draw_textured_sphere (GLuint texture, GLdouble radius, GLint slices, GLint stacks)
{
static GLfloat white_color[] = { 1.0, 1.0, 1.0 };
glMaterialfv (GL_FRONT, GL_AMBIENT, white_color);
glMaterialfv (GL_FRONT, GL_DIFFUSE, white_color);
glBindTexture (GL_TEXTURE_2D, texture);
glEnable (GL_TEXTURE_2D);
GLUquadric *sphere = gluNewQuadric ();
gluQuadricTexture (sphere, GL_TRUE);
gluSphere (sphere, radius, slices, stacks);
glDisable (GL_TEXTURE_2D);
}