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Armin Co
LearningEnvironment
Commits
2d054dc2
Commit
2d054dc2
authored
Feb 12, 2021
by
Armin Co
Browse files
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Environment works with keras
parent
c6693614
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No related merge requests found
Changes
3
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3 changed files
carla_environment.py
+89
-22
89 additions, 22 deletions
carla_environment.py
main.py
+9
-7
9 additions, 7 deletions
main.py
steering_wheel.py
+54
-2
54 additions, 2 deletions
steering_wheel.py
with
152 additions
and
31 deletions
carla_environment.py
+
89
−
22
View file @
2d054dc2
...
@@ -8,8 +8,9 @@ import weakref
...
@@ -8,8 +8,9 @@ import weakref
import
numpy
as
np
import
numpy
as
np
import
pygame
import
pygame
import
time
from
steering_wheel
import
Controller
from
steering_wheel
import
ACTION_SPACE
,
Controller
# find carla module
# find carla module
try
:
try
:
...
@@ -68,6 +69,7 @@ class Camera:
...
@@ -68,6 +69,7 @@ class Camera:
class
CollisionSensor
:
class
CollisionSensor
:
sensor
=
None
sensor
=
None
collision
=
None
def
__init__
(
self
,
world
,
parent
):
def
__init__
(
self
,
world
,
parent
):
bp
=
world
.
get_blueprint_library
().
find
(
'
sensor.other.collision
'
)
bp
=
world
.
get_blueprint_library
().
find
(
'
sensor.other.collision
'
)
...
@@ -80,6 +82,7 @@ class CollisionSensor:
...
@@ -80,6 +82,7 @@ class CollisionSensor:
if
not
self
:
if
not
self
:
return
return
print
(
event
.
other_actor
)
print
(
event
.
other_actor
)
self
.
collision
=
event
impulse
=
event
.
normal_impulse
impulse
=
event
.
normal_impulse
intensity
=
math
.
sqrt
(
impulse
.
x
**
2
+
impulse
.
y
**
2
+
impulse
.
z
**
2
)
intensity
=
math
.
sqrt
(
impulse
.
x
**
2
+
impulse
.
y
**
2
+
impulse
.
z
**
2
)
print
(
intensity
)
print
(
intensity
)
...
@@ -94,6 +97,7 @@ class World:
...
@@ -94,6 +97,7 @@ class World:
blueprint_library
=
None
blueprint_library
=
None
spawn_points
=
None
spawn_points
=
None
actors
=
[]
actors
=
[]
was_big_reward
=
False
def
__init__
(
self
,
world
):
def
__init__
(
self
,
world
):
self
.
world
=
world
self
.
world
=
world
...
@@ -104,9 +108,17 @@ class World:
...
@@ -104,9 +108,17 @@ class World:
def
reset
(
self
):
def
reset
(
self
):
"""
Remove and create new player/vehicle.
"""
"""
Remove and create new player/vehicle.
"""
self
.
destroy
()
self
.
destroy
()
time
.
sleep
(
0.5
)
self
.
spawn_player
()
self
.
spawn_player
()
self
.
spawn_actors
()
self
.
spawn_actors
()
def
observation
(
self
):
if
self
.
player
is
not
None
:
pos
=
self
.
player
.
get_transform
()
return
[
pos
.
location
.
x
,
pos
.
location
.
y
,
pos
.
rotation
.
yaw
]
else
:
return
[
0
,
0
,
0
]
def
spawn_player
(
self
):
def
spawn_player
(
self
):
"""
Add a vehicle to the world.
"""
"""
Add a vehicle to the world.
"""
while
self
.
player
is
None
:
while
self
.
player
is
None
:
...
@@ -125,10 +137,11 @@ class World:
...
@@ -125,10 +137,11 @@ class World:
transforms
=
[]
transforms
=
[]
transforms
.
append
(
carla
.
Transform
(
carla
.
Location
(
x
=-
19.2
,
y
=
54.5
,
z
=
0.2
),
carla
.
Rotation
(
pitch
=
0.0
,
yaw
=-
180
,
roll
=
0.0
)))
transforms
.
append
(
carla
.
Transform
(
carla
.
Location
(
x
=-
19.2
,
y
=
54.5
,
z
=
0.2
),
carla
.
Rotation
(
pitch
=
0.0
,
yaw
=-
180
,
roll
=
0.0
)))
transforms
.
append
(
carla
.
Transform
(
carla
.
Location
(
x
=-
14.3
,
y
=
54.7
,
z
=
0.2
),
carla
.
Rotation
(
pitch
=
0.0
,
yaw
=-
180
,
roll
=
0.0
)))
transforms
.
append
(
carla
.
Transform
(
carla
.
Location
(
x
=-
14.3
,
y
=
54.7
,
z
=
0.2
),
carla
.
Rotation
(
pitch
=
0.0
,
yaw
=-
180
,
roll
=
0.0
)))
transforms
.
append
(
carla
.
Transform
(
carla
.
Location
(
x
=-
41
.3
,
y
=
53.7
,
z
=
0.2
),
carla
.
Rotation
(
pitch
=
0.0
,
yaw
=-
180
,
roll
=
0.0
)))
transforms
.
append
(
carla
.
Transform
(
carla
.
Location
(
x
=-
37
.3
,
y
=
53.7
,
z
=
0.2
),
carla
.
Rotation
(
pitch
=
0.0
,
yaw
=-
180
,
roll
=
0.0
)))
mass
=
carla
.
VehiclePhysicsControl
(
mass
=
900000.0
)
for
transform
in
transforms
:
for
transform
in
transforms
:
actor
=
self
.
world
.
try_spawn_actor
(
blueprint
,
transform
)
actor
=
self
.
world
.
try_spawn_actor
(
blueprint
,
transform
)
actor
.
apply_physics_control
(
mass
)
if
actor
is
not
None
:
if
actor
is
not
None
:
self
.
actors
.
append
(
actor
)
self
.
actors
.
append
(
actor
)
...
@@ -136,48 +149,102 @@ class World:
...
@@ -136,48 +149,102 @@ class World:
"""
Remove vehicle from the world.
"""
"""
Remove vehicle from the world.
"""
if
self
.
player
is
not
None
:
if
self
.
player
is
not
None
:
self
.
player
.
destroy
()
self
.
player
.
destroy
()
self
.
player
=
None
if
self
.
actors
is
not
None
:
if
self
.
actors
is
not
None
:
for
actor
in
self
.
actors
:
for
actor
in
self
.
actors
:
actor
.
destroy
()
actor
.
destroy
()
self
.
actors
=
[]
def
step
(
self
,
action
):
def
step
(
self
,
action
):
"""
Apply controls to vehicle.
"""
"""
Apply controls to vehicle.
"""
self
.
player
.
apply_control
(
action
)
controls
=
Controller
.
action_to_controls
(
action
)
# print(str(self.player.get_transform()))
c
=
carla
.
VehicleControl
(
throttle
=
controls
[
0
],
steer
=
controls
[
1
],
brake
=
controls
[
2
],
reverse
=
controls
[
3
])
# print(str(self.player.get_velocity()))
self
.
player
.
apply_control
(
c
)
reward
=
self
.
reward
()
self
.
collision_sensor
.
collision
=
None
return
reward
def
reward
(
self
):
target
=
carla
.
Transform
(
carla
.
Location
(
x
=-
25.534311
,
y
=
54.460903
,
z
=
0.112781
),
carla
.
Rotation
(
pitch
=
0.000000
,
yaw
=-
175.922913
,
roll
=-
6.221135
))
pos
=
self
.
player
.
get_transform
()
pos_diff
=
(
target
.
location
.
x
-
pos
.
location
.
x
)
**
2
+
(
target
.
location
.
y
-
pos
.
location
.
y
)
**
2
+
1
rot_diff
=
(
target
.
rotation
.
yaw
-
pos
.
rotation
.
yaw
)
**
2
+
1
r
=
((
1
/
pos_diff
)
-
0.5
)
at_final_position
=
False
if
pos_diff
<
1.2
:
if
self
.
was_big_reward
==
False
:
r
+=
100
self
.
was_big_reward
=
True
if
rot_diff
<
5
:
at_final_position
=
True
else
:
if
self
.
was_big_reward
==
True
:
self
.
was_big_reward
=
False
r
-=
50
velocity
=
self
.
player
.
get_velocity
()
v
=
(
velocity
.
x
)
**
2
+
(
velocity
.
y
)
**
2
done
=
False
if
at_final_position
and
v
<
0.01
:
done
=
True
if
self
.
collision_sensor
.
collision
is
not
None
:
r
-=
100
done
=
True
return
self
.
observation
(),
r
,
done
,
None
class
ActionSpace
:
n
=
ACTION_SPACE
class
ObservationSpace
:
shape
=
[
3
]
class
CarlaEnvironment
:
class
CarlaEnvironment
:
action_space
=
ActionSpace
observation_space
=
ObservationSpace
world
=
None
world
=
None
client
=
None
client
=
None
camera
=
None
allow_render
=
False
def
__init__
(
self
,
host
=
"
127.0.0.1
"
,
port
=
2000
):
def
__init__
(
self
,
host
=
"
127.0.0.1
"
,
port
=
2000
,
render
=
False
):
pygame
.
init
()
self
.
client
=
carla
.
Client
(
host
,
port
)
self
.
client
=
carla
.
Client
(
host
,
port
)
self
.
client
.
set_timeout
(
2.0
)
self
.
client
.
set_timeout
(
2.0
)
self
.
client
.
load_world
(
'
Town07
'
)
self
.
client
.
load_world
(
'
Town07
'
)
self
.
world
=
World
(
self
.
client
.
get_world
())
self
.
world
=
World
(
self
.
client
.
get_world
())
if
render
:
self
.
allow_render
=
True
self
.
camera
=
Camera
(
self
.
world
,
camera_type
=
'
semantic_segmentation
'
)
print
(
self
.
observation_space
.
shape
[
0
])
def
step
(
self
,
action
):
def
reset
(
self
):
control
=
carla
.
VehicleControl
(
throttle
=
action
[
0
],
steer
=
action
[
2
],
brake
=
action
[
1
],
reverse
=
action
[
3
])
self
.
world
.
reset
()
self
.
world
.
step
(
control
)
return
self
.
world
.
observation
()
def
render
(
self
):
if
self
.
allow_render
:
self
.
camera
.
on_update
()
def
step
(
self
,
action
,
render
=
False
):
if
render
:
self
.
render
()
return
self
.
world
.
step
(
action
)
if
__name__
==
"
__main__
"
:
if
__name__
==
"
__main__
"
:
LOCALHOST
=
"
127.0.0.1
"
LOCALHOST
=
"
127.0.0.1
"
SERVER
=
"
192.168.188.20
"
SERVER
=
"
192.168.188.20
"
env
=
CarlaEnvironment
(
host
=
LOCALHOST
,
render
=
True
)
pygame
.
init
()
clock
=
pygame
.
time
.
Clock
()
clock
=
pygame
.
time
.
Clock
()
env
=
CarlaEnvironment
(
host
=
LOCALHOST
)
cam
=
Camera
(
env
.
world
,
camera_type
=
'
semantic_segmentation
'
)
ctrl
=
Controller
()
ctrl
=
Controller
()
cumulated_reward
=
0
while
ctrl
.
is_running
():
while
ctrl
.
is_running
():
clock
.
tick
(
6
0
)
clock
.
tick
(
2
0
)
ctrl
.
on_update
()
ctrl
.
on_update
()
env
.
step
(
ctrl
.
get_action
())
obs
,
reward
,
done
=
env
.
step
(
ctrl
.
get_action
(),
render
=
True
)
cam
.
on_update
()
if
done
:
break
print
(
str
(
reward
)
+
'
'
+
str
(
done
))
cumulated_reward
+=
reward
env
.
world
.
destroy
()
env
.
world
.
destroy
()
pygame
.
quit
()
pygame
.
quit
()
print
(
cumulated_reward
)
This diff is collapsed.
Click to expand it.
main.py
+
9
−
7
View file @
2d054dc2
...
@@ -4,9 +4,10 @@ Run your desired environment and agent configuration.
...
@@ -4,9 +4,10 @@ Run your desired environment and agent configuration.
import
os
import
os
import
atexit
import
atexit
import
gym
from
carla_environment
import
CarlaEnvironment
# import gym
from
agents
import
D
QAgent
as
QAgent
from
agents
import
QAgent
as
QAgent
import
environment_wrapper
as
ew
import
environment_wrapper
as
ew
# Allow GPU usage or force tensorflow to use the CPU.
# Allow GPU usage or force tensorflow to use the CPU.
...
@@ -15,13 +16,15 @@ if FORCE_CPU:
...
@@ -15,13 +16,15 @@ if FORCE_CPU:
os
.
environ
[
"
CUDA_DEVICE_ORDER
"
]
=
"
PCI_BUS_ID
"
os
.
environ
[
"
CUDA_DEVICE_ORDER
"
]
=
"
PCI_BUS_ID
"
os
.
environ
[
"
CUDA_VISIBLE_DEVICES
"
]
=
""
os
.
environ
[
"
CUDA_VISIBLE_DEVICES
"
]
=
""
RENDER
=
False
if
__name__
==
'
__main__
'
:
if
__name__
==
'
__main__
'
:
# 1. Create an environment
# 1. Create an environment
env
=
gym
.
make
(
'
LunarLander-v2
'
)
env
=
CarlaEnvironment
(
render
=
RENDER
)
# env = gym.make('LunarLander-v2')
print
(
env
.
observation_space
.
shape
[
0
])
# 2. Create a learning agent
# 2. Create a learning agent
marvin
=
QAgent
(
env
.
action_space
.
n
,
env
.
observation_space
.
shape
[
0
],
'
FromScratchDouble
'
)
marvin
=
QAgent
(
env
.
action_space
.
n
,
env
.
observation_space
.
shape
[
0
],
'
CarlaTest
'
)
# (2.5) *optional* Load agent memory and/or net from disk.
# (2.5) *optional* Load agent memory and/or net from disk.
agnt
=
'
agent
'
agnt
=
'
agent
'
...
@@ -31,11 +34,10 @@ if __name__ == '__main__':
...
@@ -31,11 +34,10 @@ if __name__ == '__main__':
marvin
.
load
(
'
saved_agents/
'
+
agnt
+
'
/
'
+
agnt
,
net
=
LOAD_ANN
,
memory
=
LOAD_MEMORIES
)
marvin
.
load
(
'
saved_agents/
'
+
agnt
+
'
/
'
+
agnt
,
net
=
LOAD_ANN
,
memory
=
LOAD_MEMORIES
)
# 3. Set your configurations for the run.
# 3. Set your configurations for the run.
RENDER
=
False
LEARNING
=
True
LEARNING
=
True
LEARN_ONLINE
=
True
LEARN_ONLINE
=
True
LEARN_OFFLINE
=
False
LEARN_OFFLINE
=
False
RUN_EPISODES
=
50
0
RUN_EPISODES
=
1
0
LEARN_OFFLINE_EPOCHS
=
500
LEARN_OFFLINE_EPOCHS
=
500
SAVE_PATH
=
"
./saved_agents
"
SAVE_PATH
=
"
./saved_agents
"
...
...
This diff is collapsed.
Click to expand it.
steering_wheel.py
+
54
−
2
View file @
2d054dc2
...
@@ -9,6 +9,18 @@ JOYSTICK_REVERSE=3
...
@@ -9,6 +9,18 @@ JOYSTICK_REVERSE=3
INPUT_OFFSET
=
2.0
INPUT_OFFSET
=
2.0
IDLE
=
0
FORWARD
=
1
REVERSE
=
2
FORWARD_LEFT
=
3
FORWARD_RIGHT
=
4
LEFT
=
5
RIGHT
=
6
BRAKE
=
7
REVERSE_LEFT
=
8
REVERSE_RIGHT
=
9
ACTION_SPACE
=
10
class
ManualSteeringWheel
:
class
ManualSteeringWheel
:
"""
Steering wheel
"""
"""
Steering wheel
"""
axis_count
=
0.0
axis_count
=
0.0
...
@@ -52,9 +64,49 @@ class ManualSteeringWheel:
...
@@ -52,9 +64,49 @@ class ManualSteeringWheel:
self
.
get_throttle
(
update
=
False
)
self
.
get_throttle
(
update
=
False
)
self
.
get_brakes
(
update
=
False
)
self
.
get_brakes
(
update
=
False
)
def
get_action
(
self
):
def
action_to_controls
(
action
):
if
action
==
IDLE
:
return
[
0.0
,
0.0
,
0.0
,
False
]
if
action
==
FORWARD
:
return
[
0.8
,
0.0
,
0.0
,
False
]
if
action
==
REVERSE
:
return
[
0.8
,
0.0
,
0.0
,
True
]
if
action
==
FORWARD_LEFT
:
return
[
0.8
,
-
0.4
,
0.0
,
False
]
if
action
==
FORWARD_RIGHT
:
return
[
0.8
,
0.4
,
0.0
,
False
]
if
action
==
LEFT
:
return
[
0.0
,
-
0.4
,
0.0
,
False
]
if
action
==
RIGHT
:
return
[
0.0
,
0.5
,
0.0
,
False
]
if
action
==
BRAKE
:
return
[
0.0
,
0.0
,
0.5
,
False
]
if
action
==
REVERSE_LEFT
:
return
[
0.5
,
-
0.4
,
0.0
,
True
]
if
action
==
REVERSE_RIGHT
:
return
[
0.5
,
0.4
,
0.0
,
True
]
return
[
self
.
throttle
,
self
.
brakes
,
self
.
direction
,
self
.
reverse
]
def
get_action
(
self
):
action
=
IDLE
if
self
.
throttle
>
0.5
and
self
.
brakes
<
0.5
and
abs
(
self
.
direction
)
<
0.1
and
not
self
.
reverse
:
action
=
FORWARD
elif
self
.
throttle
>
0.5
and
self
.
brakes
<
0.5
and
self
.
direction
<
-
0.2
and
not
self
.
reverse
:
action
=
FORWARD_LEFT
elif
self
.
throttle
>
0.5
and
self
.
brakes
<
0.5
and
self
.
direction
>
0.2
and
not
self
.
reverse
:
action
=
FORWARD_RIGHT
elif
self
.
throttle
>
0.5
and
self
.
brakes
<
0.5
and
abs
(
self
.
direction
)
<
0.2
and
self
.
reverse
:
action
=
REVERSE
elif
self
.
throttle
<
0.5
and
self
.
brakes
<
0.5
and
self
.
direction
<
-
0.2
:
action
=
LEFT
elif
self
.
throttle
<
0.5
and
self
.
brakes
<
0.5
and
self
.
direction
>
0.2
:
action
=
RIGHT
elif
self
.
brakes
>
0.5
:
action
=
BRAKE
elif
self
.
throttle
>
0.5
and
self
.
brakes
<
0.5
and
self
.
direction
<
-
0.2
and
self
.
reverse
:
action
=
REVERSE_LEFT
elif
self
.
throttle
>
0.5
and
self
.
brakes
<
0.5
and
self
.
direction
>
0.2
and
self
.
reverse
:
action
=
REVERSE_RIGHT
return
action
class
Controller
(
ManualSteeringWheel
):
class
Controller
(
ManualSteeringWheel
):
...
...
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