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project.godot
Frederic Aust authored
Settings: * GUI zum Anzeigen und Anpassen der Einstellungen * Die Werte aus GameSettings werden angezeigt und angepasst * Save/Reset bezieht sich auf Funktionen aus GameSettings * Ueber Save und Cancel gelangt man wieder zum Hauptmenue MainMenu: * Der Settings Button zeigt nun das Einstellungsfenster an GameSettings: * Globaler Speicherort fuer die Einstellungen des Spiels * Bei Programmstart wird die Settingsdatei data.json geladen (wenn nicht vorhanden, dann Defaultwerte) * Load, Save und Reset Funktionen fuer die Einstellungen
project.godot 2.28 KiB
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Battle Pong"
run/main_scene="res://MainMenu.tscn"
config/icon="res://icon.png"
[autoload]
GameSettings="*res://GameSettings.gd"
[debug]
settings/gdscript/max_call_stack=4096
settings/visual_script/max_call_stack=4096
[display]
window/stretch/mode="2d"
window/stretch/aspect="keep"
[input]
player_one_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
player_one_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
player_two_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
]
}
player_two_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
]
}
start_game={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_render/layer_1="walls"
2d_physics/layer_1="walls"
2d_render/layer_2="player"
2d_physics/layer_2="player"
2d_render/layer_3="obstacles"
2d_physics/layer_3="obstacles"
2d_render/layer_4="ball"
2d_physics/layer_4="ball"
[rendering]
environment/default_environment="res://default_env.tres"