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  • 7-funktion-um-zuruck-zum-menu-zu-kommen-fehlt
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project.godot

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  • Frederic Aust's avatar
    Frederic Aust authored
    Settings:
    * GUI zum Anzeigen und Anpassen der Einstellungen
    * Die Werte aus GameSettings werden angezeigt und angepasst
    * Save/Reset bezieht sich auf Funktionen aus GameSettings
    * Ueber Save und Cancel gelangt man wieder zum Hauptmenue
    
    MainMenu:
    * Der Settings Button zeigt nun das Einstellungsfenster an
    
    GameSettings:
    * Globaler Speicherort fuer die Einstellungen des Spiels
    * Bei Programmstart wird die Settingsdatei data.json geladen (wenn nicht vorhanden, dann Defaultwerte)
    * Load, Save und Reset Funktionen fuer die Einstellungen
    57aaec2e
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    project.godot 2.28 KiB
    ; Engine configuration file.
    ; It's best edited using the editor UI and not directly,
    ; since the parameters that go here are not all obvious.
    ;
    ; Format:
    ;   [section] ; section goes between []
    ;   param=value ; assign values to parameters
    
    config_version=4
    
    _global_script_classes=[  ]
    _global_script_class_icons={
    
    }
    
    [application]
    
    config/name="Battle Pong"
    run/main_scene="res://MainMenu.tscn"
    config/icon="res://icon.png"
    
    [autoload]
    
    GameSettings="*res://GameSettings.gd"
    
    [debug]
    
    settings/gdscript/max_call_stack=4096
    settings/visual_script/max_call_stack=4096
    
    [display]
    
    window/stretch/mode="2d"
    window/stretch/aspect="keep"
    
    [input]
    
    player_one_up={
    "deadzone": 0.5,
    "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
     ]
    }
    player_one_down={
    "deadzone": 0.5,
    "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
     ]
    }
    player_two_up={
    "deadzone": 0.5,
    "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
     ]
    }
    player_two_down={
    "deadzone": 0.5,
    "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
     ]
    }
    start_game={
    "deadzone": 0.5,
    "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
     ]
    }
    
    [layer_names]
    
    2d_render/layer_1="walls"
    2d_physics/layer_1="walls"
    2d_render/layer_2="player"
    2d_physics/layer_2="player"
    2d_render/layer_3="obstacles"
    2d_physics/layer_3="obstacles"
    2d_render/layer_4="ball"
    2d_physics/layer_4="ball"
    
    [rendering]
    
    environment/default_environment="res://default_env.tres"