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Commit 00d1e12c authored by Frederic Aust's avatar Frederic Aust
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GameSettings Bugfix: Default Value parsen

GameSettings:
* Die Werte aus data wurden nicht geparsed und als String in die GameSettings geschriben
parent 57aaec2e
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1 merge request!5Implemantation main menu
......@@ -127,29 +127,29 @@ func reset_data():
update_settings()
func update_settings():
game_playtime_per_step = str(data["game"]["playtime_per_step"])
game_wins_to_reset = str(data["game"]["wins_to_reset"])
game_port= str(data["game"]["port"])
game_playtime_per_step = data["game"]["playtime_per_step"] as float
game_wins_to_reset = data["game"]["wins_to_reset"] as int
game_port= data["game"]["port"] as int
image_format = data["image"]["format"]
image_heigth = str(data["image"]["height"])
image_width = str(data["image"]["width"])
image_heigth = data["image"]["height"] as int
image_width = data["image"]["width"] as int
trainer_ip = data["trainer"]["ip"]
trainer_port = str(data["trainer"]["port"])
trainer_port = data["trainer"]["port"] as int
trainer_position = data["trainer"]["position"]
ball_height = str(data["ball"]["height"])
ball_width = str(data["ball"]["width"])
ball_speed_min = str(data["ball"]["speed_min"])
ball_speed_max = str(data["ball"]["speed_max"])
ball_speed_increment = str(data["ball"]["speed_increment"])
ball_height =data["ball"]["height"] as int
ball_width = data["ball"]["width"] as int
ball_speed_min = data["ball"]["speed_min"] as int
ball_speed_max = data["ball"]["speed_max"] as int
ball_speed_increment = data["ball"]["speed_increment"] as int
player_one_length = str(data["player_one"]["length"])
player_one_speed = str(data["player_one"]["speed"])
player_one_length = data["player_one"]["length"] as int
player_one_speed = data["player_one"]["speed"] as int
player_two_length = str(data["player_two"]["length"])
player_two_speed = str(data["player_two"]["speed"])
player_two_length = data["player_two"]["length"] as int
player_two_speed = data["player_two"]["speed"] as int
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