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Jan Küpper
buzzer
Commits
cd70b065
Commit
cd70b065
authored
1 year ago
by
jankuepper
Browse files
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parent
37ca6873
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2 changed files
client/client.ino
+188
-0
188 additions, 0 deletions
client/client.ino
server/server.ino
+329
-0
329 additions, 0 deletions
server/server.ino
with
517 additions
and
0 deletions
client/client.ino
0 → 100644
+
188
−
0
View file @
cd70b065
#include
<WiFi.h>
#include
<Ticker.h>
#include
<WiFiManager.h>
#define LED0 26
#define LED1 18
#define LED2 19
#define BUTTON 22
IPAddress
server
(
192
,
168
,
4
,
1
);
WiFiClient
client
;
WiFiManager
wifiManager
;
Ticker
tickerPing
;
Ticker
tickerGame
;
Ticker
tickerToggle
;
Ticker
tickerEnd
;
char
stringBuffer
[
50
];
int
bufferLength
=
0
;
int
buttonState
=
0
;
int
lastButtonState
=
0
;
int
gameBuffer
=
-
1
;
int
gameCount
=
0
;
int
id
=
-
1
;
unsigned
long
elapsedTime
=
0
;
unsigned
long
pressedTime
=
0
;
enum
GameState
{
IDLE
,
// Ruhezustand
GAME_1
,
// Spiel 1 Reaktionsspiel
GAME_2
,
// Spiel 2 Quiz
GAME_3
,
// Spiel 3, usw.
OPTION_MENU
,
// Optionen anzeigen
};
GameState
gameState
=
IDLE
;
// Ping an Server senden
void
tickPing
(){
client
.
println
(
"<PING>"
);
}
// LED blinken lassen
void
toggle
(
int
led
){
digitalWrite
(
led
,
!
digitalRead
(
led
));
}
void
end
(){
tickerToggle
.
detach
();
}
// im Config-Mode LED blau blinken lassen
void
configModeCallback
(
WiFiManager
*
myWiFiManager
)
{
tickerToggle
.
attach
(
0.2
,
toggle
,
LED1
);
}
void
setup
(){
Serial
.
begin
(
115200
);
pinMode
(
LED0
,
OUTPUT
);
pinMode
(
LED1
,
OUTPUT
);
pinMode
(
LED2
,
OUTPUT
);
pinMode
(
BUTTON
,
INPUT
);
tickerToggle
.
attach
(
1.0
,
toggle
,
LED1
);
//wifiManager.resetSettings();
wifiManager
.
setAPCallback
(
configModeCallback
);
if
(
!
wifiManager
.
autoConnect
(
"AutoConnectAP"
))
{
Serial
.
println
(
"failed to connect and hit timeout"
);
ESP
.
restart
();
delay
(
1000
);
}
Serial
.
println
(
WiFi
.
softAPIP
());
Serial
.
println
(
"!--- Connecting To "
+
wifiManager
.
getConfigPortalSSID
()
+
" ---!"
);
tickerToggle
.
detach
();
digitalWrite
(
LED1
,
LOW
);
Serial
.
println
(
"!-- Client Device Connected --!"
);
Serial
.
println
(
"Connected To : "
+
String
(
WiFi
.
SSID
()));
Serial
.
println
(
"Signal Strenght : "
+
String
(
WiFi
.
RSSI
())
+
" dBm"
);
Serial
.
print
(
"Server IP Address : "
);
Serial
.
println
(
server
);
Serial
.
print
(
"Device IP Address : "
);
Serial
.
println
(
WiFi
.
localIP
());
client
.
stop
();
if
(
client
.
connect
(
server
,
9001
)){
Serial
.
println
(
"<CONNECTED>"
);
client
.
println
(
"<CONNECTED>"
);
tickerPing
.
attach
(
1.0
,
tickPing
);
}
}
void
loop
(){
if
(
WiFi
.
status
()
!=
WL_CONNECTED
){
ESP
.
restart
();
delay
(
1000
);
}
buttonState
=
digitalRead
(
BUTTON
);
if
(
lastButtonState
==
LOW
&&
buttonState
==
HIGH
){
// button gedrückt
pressedTime
=
millis
();
if
(
gameState
==
GAME_1
){
client
.
println
(
"<PRESSED>"
);
}
}
else
if
(
lastButtonState
==
HIGH
&&
buttonState
==
LOW
)
{
// button losgelassen
elapsedTime
=
millis
()
-
pressedTime
;
if
(
elapsedTime
>
15000
){
// neustarten
wifiManager
.
resetSettings
();
ESP
.
restart
();
delay
(
1000
);
}
else
if
(
elapsedTime
>=
6000
){
// id anzeigen
tickerToggle
.
attach
(
0.5
,
toggle
,
LED1
);
tickerEnd
.
once
(
id
,
end
);
}
else
if
(
elapsedTime
>=
4000
&&
gameState
==
GAME_2
){
// Spiel 2 aktuelle Punktzahl
tickerToggle
.
attach
(
0.5
,
toggle
,
LED1
);
tickerEnd
.
once
(
gameCount
,
end
);
}
else
if
(
elapsedTime
>=
2000
&&
gameState
==
GAME_2
){
// Spiel 2 Rücksetzen, wer zurücksetzt bekommt einen Punkt
gameCount
++
;
client
.
println
(
"<OFF>"
);
}
else
if
(
elapsedTime
>=
50
&&
gameState
==
GAME_2
){
// Spiel 2 spielen
client
.
println
(
"<PRESSED>"
);
}
}
lastButtonState
=
buttonState
;
if
(
client
.
available
()){
char
c
=
client
.
read
();
if
((
int
)
c
>=
32
&&
bufferLength
<
50
-
1
){
stringBuffer
[
bufferLength
++
]
=
c
;
}
else
if
(
c
==
'\n'
&&
bufferLength
>
0
){
stringBuffer
[
bufferLength
]
=
'\0'
;
if
(
strstr
(
stringBuffer
,
"<GREEN>"
)){
digitalWrite
(
LED0
,
HIGH
);
}
else
if
(
strstr
(
stringBuffer
,
"<BLUE>"
)){
digitalWrite
(
LED1
,
HIGH
);
}
else
if
(
strstr
(
stringBuffer
,
"<ORANGE>"
)){
digitalWrite
(
LED2
,
HIGH
);
}
else
if
(
strstr
(
stringBuffer
,
"<OFF>"
)){
digitalWrite
(
LED0
,
LOW
);
digitalWrite
(
LED1
,
LOW
);
digitalWrite
(
LED2
,
LOW
);
}
else
if
(
strstr
(
stringBuffer
,
"<ID_"
))
{
char
*
start
=
stringBuffer
+
4
;
char
*
end
=
strstr
(
stringBuffer
,
">"
);
if
(
end
!=
nullptr
)
{
*
end
=
'\0'
;
id
=
atoi
(
start
);
}
}
else
if
(
strstr
(
stringBuffer
,
"<GAME_"
))
{
char
*
start
=
stringBuffer
+
6
;
char
*
end
=
strstr
(
stringBuffer
,
">"
);
if
(
end
!=
nullptr
)
{
*
end
=
'\0'
;
gameBuffer
=
atoi
(
start
);
gameState
=
static_cast
<
GameState
>
(
gameBuffer
);
gameBuffer
=
-
1
;
}
}
else
if
(
strstr
(
stringBuffer
,
"<IDLE>"
))
{
digitalWrite
(
LED0
,
LOW
);
digitalWrite
(
LED1
,
LOW
);
digitalWrite
(
LED2
,
LOW
);
gameState
=
IDLE
;
gameBuffer
=
-
1
;
}
bufferLength
=
0
;
}
}
}
This diff is collapsed.
Click to expand it.
server/server.ino
0 → 100644
+
329
−
0
View file @
cd70b065
#include
<WiFi.h>
#include
<Ticker.h>
#define LED0 26
#define LED1 18
#define LED2 19
#define BUTTON 22
#define MAXSC 5
#define GAMES 2
const
char
*
ssid
=
"Buzzer"
;
const
char
*
password
=
"00000000"
;
WiFiServer
server
(
9001
);
WiFiClient
clients
[
MAXSC
];
Ticker
tickerClients
;
Ticker
tickerPing
;
Ticker
tickerGame
;
Ticker
tickerToggle
;
Ticker
tickerEnd
;
int
clientState
[
MAXSC
]
=
{
0
};
int
bufferLength
[
MAXSC
]
=
{
0
};
char
stringBuffer
[
MAXSC
][
20
]
=
{
""
};
int
gameBuffer
=
-
1
;
int
gameCount
=
0
;
int
buttonState
=
0
;
int
lastButtonState
=
0
;
unsigned
long
elapsedTime
=
0
;
unsigned
long
pressedTime
=
0
;
unsigned
long
startTime
=
0
;
enum
GameState
{
IDLE
,
// Ruhezustand
GAME_1
,
// Spiel 1 Reaktionsspiel
GAME_2
,
// Spiel 2 Quiz
GAME_3
,
// Spiel 3, usw.
OPTION_MENU
,
// Optionen anzeigen
};
GameState
gameState
=
IDLE
;
void
newButtonGame1
(){
int
count
=
1
;
int
old
=
gameBuffer
;
for
(
int
i
=
1
;
i
<
MAXSC
;
i
++
){
if
(
clients
[
i
].
connected
()){
clients
[
i
].
println
(
"<OFF>"
);
count
++
;
}
}
gameBuffer
=
random
(
2
,
count
+
1
);
count
=
0
;
for
(
int
i
=
old
;
i
<=
MAXSC
;
i
++
){
if
(
i
==
MAXSC
){
i
=
0
;
}
if
(
i
==
0
){
count
++
;
}
else
if
(
clients
[
i
].
connected
()){
count
++
;
}
if
(
count
==
gameBuffer
){
gameBuffer
=
i
;
gameCount
++
;
if
(
gameBuffer
==
0
){
digitalWrite
(
LED0
,
HIGH
);
}
else
{
clients
[
gameBuffer
].
println
(
"<GREEN>"
);
}
break
;
}
}
}
void
tickPing
(){
for
(
int
i
=
1
;
i
<
MAXSC
;
i
++
){
if
(
clientState
[
i
]){
if
(
clientState
[
i
]
==
2
){
clients
[
i
].
stop
();
clientState
[
i
]
=
0
;
if
(
i
==
gameBuffer
&&
gameState
==
GAME_1
){
newButtonGame1
();
}
Serial
.
print
(
i
);
Serial
.
println
(
": disconnect"
);
continue
;
}
clientState
[
i
]
=
2
;
}
}
}
void
tickClients
(){
if
(
server
.
hasClient
()){
for
(
int
i
=
1
;
i
<=
MAXSC
;
i
++
){
if
(
i
==
MAXSC
){
WiFiClient
client
=
server
.
available
();
client
.
stop
();
break
;
}
if
(
!
clients
[
i
].
connected
()){
clients
[
i
].
stop
();
clients
[
i
]
=
server
.
available
();
clientState
[
i
]
=
1
;
clients
[
i
].
println
(
"<ID_"
+
String
(
i
)
+
">"
);
if
(
gameState
==
GAME_1
||
gameState
==
GAME_2
){
clients
[
i
].
println
(
"<GAME_"
+
String
(
gameState
)
+
">"
);
}
break
;
}
}
}
}
// LED blinken lassen
void
toggle
(
int
led
){
digitalWrite
(
led
,
!
digitalRead
(
led
));
}
void
end
(){
tickerToggle
.
detach
();
}
void
tickGame
(
int
time
){
tickerToggle
.
attach
(
0.5
,
toggle
,
LED1
);
tickerEnd
.
once
(
time
,
end
);
}
void
setup
(){
delay
(
1000
);
Serial
.
begin
(
115200
);
pinMode
(
LED0
,
OUTPUT
);
pinMode
(
LED1
,
OUTPUT
);
pinMode
(
LED2
,
OUTPUT
);
pinMode
(
BUTTON
,
INPUT
);
SetWifi
();
}
void
loop
(){
buttonState
=
digitalRead
(
BUTTON
);
if
(
lastButtonState
==
LOW
&&
buttonState
==
HIGH
){
// button gedrückt
pressedTime
=
millis
();
if
(
gameState
==
GAME_1
&&
gameBuffer
==
0
){
// Spiel1 spielen
digitalWrite
(
LED0
,
LOW
);
newButtonGame1
();
}
}
else
if
(
lastButtonState
==
HIGH
&&
buttonState
==
LOW
)
{
// button losgelassen
elapsedTime
=
millis
()
-
pressedTime
;
if
(
elapsedTime
>
15000
){
// neustarten
ESP
.
restart
();
delay
(
1000
);
}
else
if
(
elapsedTime
>=
10000
){
// Anzahl Clients anzeigen
int
count
=
0
;
for
(
int
i
=
1
;
i
<
MAXSC
;
i
++
){
if
(
clients
[
i
].
connected
()){
count
++
;
}
}
tickerToggle
.
attach
(
0.5
,
toggle
,
LED1
);
tickerEnd
.
once
(
count
,
end
);
}
else
if
(
elapsedTime
>=
5000
&&
gameState
==
IDLE
){
// Option öffnen
gameState
=
OPTION_MENU
;
gameBuffer
=
1
;
tickerGame
.
attach
(
gameBuffer
+
2
,
tickGame
,
gameBuffer
);
}
else
if
(
elapsedTime
>=
5000
&&
gameState
==
OPTION_MENU
){
// Option schließen
tickerGame
.
detach
();
gameState
=
static_cast
<
GameState
>
(
gameBuffer
);
for
(
int
i
=
1
;
i
<
MAXSC
;
i
++
){
if
(
clients
[
i
].
connected
()){
clients
[
i
].
println
(
"<GAME_"
+
String
(
gameState
)
+
">"
);
}
}
gameBuffer
=
-
1
;
if
(
gameState
==
GAME_1
){
gameBuffer
=
0
;
gameCount
=
0
;
startTime
=
millis
();
newButtonGame1
();
}
}
else
if
(
elapsedTime
>=
8000
&&
(
gameState
==
GAME_1
||
gameState
==
GAME_2
)){
// Spiel beenden
digitalWrite
(
LED0
,
LOW
);
digitalWrite
(
LED1
,
LOW
);
digitalWrite
(
LED2
,
LOW
);
gameState
=
IDLE
;
gameBuffer
=
-
1
;
gameCount
=
0
;
for
(
int
i
=
1
;
i
<
MAXSC
;
i
++
){
if
(
clients
[
i
].
connected
()){
clients
[
i
].
println
(
"<IDLE>"
);
}
}
}
else
if
(
elapsedTime
>=
50
&&
gameState
==
OPTION_MENU
){
// Optionen hochzählen
gameBuffer
++
;
if
(
gameBuffer
>
GAMES
){
gameBuffer
=
1
;
}
tickerGame
.
attach
(
gameBuffer
+
2
,
tickGame
,
gameBuffer
);
}
else
if
(
elapsedTime
>=
4000
&&
gameState
==
GAME_2
){
// Spiel 2 aktuelle Punktzahl
tickerToggle
.
attach
(
0.5
,
toggle
,
LED1
);
tickerEnd
.
once
(
gameCount
,
end
);
}
else
if
(
elapsedTime
>=
2000
&&
gameState
==
GAME_2
){
// Spiel 2 Rücksetzen, wer zurücksetzt bekommt einen Punkt
digitalWrite
(
LED0
,
LOW
);
digitalWrite
(
LED2
,
LOW
);
gameBuffer
=
-
1
;
gameCount
++
;
for
(
int
i
=
1
;
i
<
MAXSC
;
i
++
){
if
(
clients
[
i
].
connected
()){
clients
[
i
].
println
(
"<OFF>"
);
}
}
}
else
if
(
elapsedTime
>=
50
&&
gameState
==
GAME_2
&&
gameBuffer
==
-
1
){
// Spiel2 spielen
digitalWrite
(
LED0
,
HIGH
);
gameBuffer
=
0
;
for
(
int
i
=
1
;
i
<
MAXSC
;
i
++
){
if
(
clients
[
i
].
connected
()){
clients
[
i
].
println
(
"<ORANGE>"
);
}
}
}
}
lastButtonState
=
buttonState
;
for
(
int
i
=
1
;
i
<
MAXSC
;
i
++
){
if
(
clients
[
i
].
connected
()){
while
(
clients
[
i
].
available
()){
char
c
=
clients
[
i
].
read
();
if
((
int
)
c
>=
32
&&
bufferLength
[
i
]
<
20
-
1
){
stringBuffer
[
i
][
bufferLength
[
i
]
++
]
=
c
;
}
else
if
(
c
==
'\n'
&&
bufferLength
[
i
]
>
0
){
stringBuffer
[
i
][
bufferLength
[
i
]]
=
'\0'
;
Serial
.
print
(
String
(
i
)
+
": "
);
Serial
.
println
(
stringBuffer
[
i
]);
if
(
strstr
(
stringBuffer
[
i
],
"<PRESSED>"
)){
if
(
gameState
==
GAME_1
&&
i
==
gameBuffer
){
// Spiel 1
newButtonGame1
();
}
else
if
(
gameState
==
GAME_2
){
//Spiel 2
if
(
gameBuffer
==
-
1
){
gameBuffer
=
i
;
clients
[
i
].
println
(
"<GREEN>"
);
digitalWrite
(
LED2
,
HIGH
);
for
(
int
z
=
1
;
z
<
MAXSC
;
z
++
){
if
(
clients
[
z
].
connected
()
&&
i
!=
z
){
clients
[
z
].
println
(
"<ORANGE>"
);
}
}
}
}
}
else
if
(
strstr
(
stringBuffer
[
i
],
"<OFF>"
)){
digitalWrite
(
LED0
,
LOW
);
digitalWrite
(
LED2
,
LOW
);
gameBuffer
=
-
1
;
for
(
int
i
=
1
;
i
<
MAXSC
;
i
++
){
if
(
clients
[
i
].
connected
()){
clients
[
i
].
println
(
"<OFF>"
);
}
}
}
else
if
(
strstr
(
stringBuffer
[
i
],
"<PING>"
)){
clientState
[
i
]
=
1
;
}
bufferLength
[
i
]
=
0
;
}
}
}
}
if
(
millis
()
-
startTime
>=
60000
&&
gameState
==
GAME_1
){
// Spiel 1 Ende der Spielzeit
tickerToggle
.
attach
(
0.5
,
toggle
,
LED1
);
tickerEnd
.
once
(
gameCount
,
end
);
digitalWrite
(
LED0
,
LOW
);
digitalWrite
(
LED1
,
LOW
);
digitalWrite
(
LED2
,
LOW
);
gameState
=
IDLE
;
gameBuffer
=
-
1
;
for
(
int
i
=
1
;
i
<
MAXSC
;
i
++
){
if
(
clients
[
i
].
connected
()){
clients
[
i
].
println
(
"<IDLE>"
);
}
}
}
}
void
SetWifi
(){
WiFi
.
disconnect
();
WiFi
.
mode
(
WIFI_AP_STA
);
WiFi
.
softAP
(
ssid
,
password
);
Serial
.
println
(
"WIFI < "
+
String
(
ssid
)
+
" > ... Started"
);
delay
(
1000
);
Serial
.
print
(
"AccessPoint IP : "
);
Serial
.
println
(
WiFi
.
softAPIP
());
server
.
begin
();
Serial
.
println
(
"Server Started"
);
tickerPing
.
attach
(
2.5
,
tickPing
);
tickerClients
.
attach
(
0.01
,
tickClients
);
}
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