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Bipedal Walker Evo
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Philip Maas
Bipedal Walker Evo
Commits
295ebae7
Commit
295ebae7
authored
Jan 27, 2022
by
Tobias Döring
Browse files
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Plain Diff
[WIP] increasing performance
parent
73e1da69
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1 merge request
!2
Evo neuro
Changes
3
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3 changed files
main.py
+11
-4
11 additions, 4 deletions
main.py
population.py
+76
-28
76 additions, 28 deletions
population.py
walker.py
+7
-3
7 additions, 3 deletions
walker.py
with
94 additions
and
35 deletions
main.py
+
11
−
4
View file @
295ebae7
...
...
@@ -9,12 +9,19 @@ MUTATION_FACTOR = 0.1 # 0 <= x <= 1
LEARNING_RATE
=
0.03
GAME_CANCELLED
=
False
LOAD_BRAIN
=
False
RENDER_BEST
=
True
VERSION
=
1
RENDER_BEST
=
False
VERSION
=
2
TEST_WALKER
=
False
if
TEST_WALKER
:
LOAD_BRAIN
=
True
if
__name__
==
'
__main__
'
:
population
=
Population
(
POP_SIZE
,
H1
,
MUTATION_FACTOR
,
LOAD_BRAIN
,
VERSION
,
LEARNING_RATE
,
RENDER_BEST
)
if
TEST_WALKER
:
while
True
:
population
.
test_walker
()
while
GAME_CANCELLED
is
False
:
# this is our game
population
.
mutate
()
population
.
play_episode
()
...
...
@@ -25,5 +32,5 @@ if __name__ == '__main__':
#print(f'Best Fitness: {population.fitnesses[population.best_walker_index]}')
print
(
f
'
Max Steps:
{
population
.
max_steps
}
'
)
# time.sleep(0.1)
if
population
.
gen
%
10
==
0
:
population
.
walker
.
save
()
#
if population.gen % 10 == 0:
#
population.walker.save()
This diff is collapsed.
Click to expand it.
population.py
+
76
−
28
View file @
295ebae7
...
...
@@ -5,6 +5,8 @@ import copy
from
walker
import
Walker
import
gym
np
.
random
.
seed
(
42
)
MAX_STEPS
=
1599
# after 1600 steps the Environment gives us a done anyway.
...
...
@@ -17,48 +19,94 @@ class Population:
self
.
gen
=
1
self
.
version
=
version
self
.
max_steps
=
MAX_STEPS
self
.
render_best
=
render_best
self
.
env
=
gym
.
make
(
'
BipedalWalker-v3
'
)
self
.
walker
=
Walker
(
h1
,
version
,
load_brain
,
self
.
env
,
self
.
max_steps
)
self
.
mutants
=
[]
self
.
weights
=
{}
self
.
weights
[
'
W1
'
]
=
np
.
random
.
randn
(
24
,
h1
)
/
np
.
sqrt
(
24
)
self
.
weights
[
'
W2
'
]
=
np
.
random
.
randn
(
h1
,
4
)
/
np
.
sqrt
(
h1
)
#self.walker = Walker(h1, version, load_brain, self.env, self.max_steps)
# maybe only have one mutatnt that is only used to test all the modifications/mutations
self
.
mutant
=
Walker
(
h1
,
version
,
load_brain
,
self
.
env
,
self
.
max_steps
)
self
.
mutated_weights
=
dict
()
#self.mutants = []
self
.
envs
=
[]
self
.
fitnesse
s
=
None
self
.
reward
s
=
None
self
.
lr
=
lr
for
i
in
range
(
self
.
size
):
self
.
mutants
.
append
(
Walker
(
h1
,
version
,
load_brain
,
self
.
env
,
self
.
max_steps
))
#
for i in range(self.size):
#
self.mutants.append(Walker(h1, version, load_brain, self.env, self.max_steps))
if
load_brain
:
self
.
mutate
()
# def calculate_fitness_sum(self):
# self.fitness_sum = 0
# self.
fitnesse
s = np.zeros(self.size)
# self.
reward
s = np.zeros(self.size)
# for i in range(self.size):
# self.fitnesses[i] = self.mutants[i].fitness
# self.fitnesses -= np.min(self.fitnesses) # maybe offset: +1
# self.fitness_sum = np.sum(self.fitnesses)
# self.rewards[i] = self.mutants[i].fitness
# self.rewards -= np.min(self.rewards) # maybe offset: +1
# self.fitness_sum = np.sum(self.rewards)
def
get_action
(
self
,
observation
,
weights
):
hl
=
np
.
matmul
(
observation
,
weights
[
'
W1
'
])
hl
=
np
.
tanh
(
hl
)
action
=
np
.
matmul
(
hl
,
weights
[
'
W2
'
])
action
=
np
.
tanh
(
action
)
return
action
def
get_reward
(
self
,
weights
,
render
=
False
):
observation
=
self
.
env
.
reset
()
total_reward
=
0
for
t
in
range
(
self
.
max_steps
):
if
render
:
self
.
env
.
render
()
action
=
self
.
get_action
(
observation
,
weights
)
observation
,
reward
,
done
,
info
=
self
.
env
.
step
(
action
)
total_reward
+=
reward
if
done
:
break
return
total_reward
def
play_episode
(
self
):
self
.
fitnesses
=
np
.
zeros
(
self
.
size
)
self
.
rewards
=
np
.
zeros
(
self
.
size
)
mutated_weights
=
dict
()
for
i
in
range
(
self
.
size
):
self
.
fitnesses
[
i
]
=
self
.
mutants
[
i
].
get_reward
()
for
k
,
v
in
self
.
weights
.
items
():
mutated_weights
[
k
]
=
v
+
self
.
mutation_factor
*
self
.
mutated_weights
[
k
][
i
]
self
.
rewards
[
i
]
=
self
.
get_reward
(
mutated_weights
)
#self.mutant.set_weights(mutated_weights)
#self.rewards[i] = self.mutant.get_reward()
def
evolve
(
self
):
R
=
self
.
fitnesses
A
=
(
R
-
np
.
mean
(
R
))
/
np
.
std
(
R
)
weights
=
self
.
walker
.
get_weights
()
for
i
in
range
(
self
.
size
):
for
k
in
weights
:
weights_change
=
np
.
dot
(
self
.
mutants
[
i
].
weights
[
k
].
T
,
A
[
i
]).
T
weights
[
k
]
+=
self
.
lr
/
(
self
.
size
*
self
.
mutation_factor
)
*
weights_change
self
.
walker
.
set_weights
(
weights
)
for
mutant
in
self
.
mutants
:
mutant
.
set_weights
(
weights
)
#R = self.rewards
A
=
(
self
.
rewards
-
np
.
mean
(
self
.
rewards
))
/
np
.
std
(
self
.
rewards
)
#weights = self.walker.get_weights()
#weights = self.weights
for
k
in
self
.
weights
:
weights_change
=
np
.
dot
(
self
.
mutated_weights
[
k
].
transpose
(
1
,
2
,
0
),
A
)
self
.
weights
[
k
]
=
self
.
weights
[
k
]
+
self
.
lr
/
(
self
.
size
*
self
.
mutation_factor
)
*
weights_change
#self.walker.set_weights(weights)
self
.
gen
+=
1
def
mutate
(
self
):
# mutates all the brains of the babies
for
mutant
in
self
.
mutants
:
# we don't want to mutate the champion's brain
mutant
.
mutate
(
self
.
mutation_factor
)
if
self
.
render_best
:
self
.
test_walker
()
def
test_walker
(
self
):
#reward = self.walker.get_reward(render=True)
#print(reward)
return
def
mutate
(
self
):
# mutates all the weights of the mutants
#for i in range(len(self.mutants)):
# self.mutants[i].mutate(self.mutation_factor)
#weights = self.walker.get_weights()
self
.
mutated_weights
=
{}
#weights = self.weights
for
k
,
v
in
self
.
weights
.
items
():
self
.
mutated_weights
[
k
]
=
np
.
random
.
randn
(
self
.
size
,
v
.
shape
[
0
],
v
.
shape
[
1
])
def
increase_moves
(
self
,
size
):
# increase the number of directions for the brain
if
len
(
self
.
mutants
[
0
].
brain
.
directions
)
<
self
.
max_steps
:
for
walker
in
self
.
mutants
:
walker
.
brain
.
increase_moves
(
size
)
#
def increase_moves(self, size): # increase the number of directions for the brain
#
if len(self.mutants[0].brain.directions) < self.max_steps:
#
for walker in self.mutants:
#
walker.brain.increase_moves(size)
This diff is collapsed.
Click to expand it.
walker.py
+
7
−
3
View file @
295ebae7
...
...
@@ -28,10 +28,12 @@ class Walker:
return
action
def
get_reward
(
self
):
def
get_reward
(
self
,
render
=
False
):
observation
=
self
.
env
.
reset
()
total_reward
=
0
for
t
in
range
(
self
.
steps
):
if
render
:
self
.
env
.
render
()
action
=
self
.
get_action
(
observation
)
observation
,
reward
,
done
,
info
=
self
.
env
.
step
(
action
)
total_reward
+=
reward
...
...
@@ -45,10 +47,12 @@ class Walker:
self
.
weights
[
k
]
=
v
+
mutation_rate
*
np
.
random
.
randn
(
v
.
shape
[
0
],
v
.
shape
[
1
])
def
get_weights
(
self
):
return
copy
.
deepcopy
(
self
.
weights
)
#return copy.deepcopy(self.weights)
return
self
.
weights
def
set_weights
(
self
,
weights
):
self
.
weights
=
copy
.
deepcopy
(
weights
)
#self.weights = copy.deepcopy(weights)
self
.
weights
=
weights
def
save
(
self
):
if
not
os
.
path
.
isdir
(
'
./models
'
):
...
...
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