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Bipedal Walker Evo
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Philip Maas
Bipedal Walker Evo
Commits
95f5bdb2
Commit
95f5bdb2
authored
Feb 20, 2022
by
Philip Maas
Browse files
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Plain Diff
The Algorithm can now tackle various continuous problems like the LunarLander
parent
77b00e89
No related branches found
No related tags found
1 merge request
!2
Evo neuro
Changes
4
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4 changed files
main.py
+4
-6
4 additions, 6 deletions
main.py
mlp.png
+0
-0
0 additions, 0 deletions
mlp.png
population.py
+2
-24
2 additions, 24 deletions
population.py
walker.py
+13
-12
13 additions, 12 deletions
walker.py
with
19 additions
and
42 deletions
main.py
+
4
−
6
View file @
95f5bdb2
...
@@ -4,13 +4,13 @@ import matplotlib.pyplot as plt
...
@@ -4,13 +4,13 @@ import matplotlib.pyplot as plt
import
pickle
import
pickle
import
sys
import
sys
HIDDEN_LAYER
=
8
HIDDEN_LAYER
=
2
BIAS
=
True
BIAS
=
True
POP_SIZE
=
50
POP_SIZE
=
50
MUTATION_FACTOR
=
0.1
# 0 <= x <= 1
MUTATION_FACTOR
=
0.1
# 0 <= x <= 1
LEARNING_RATE
=
0.03
# 0 <= x <= 1
LEARNING_RATE
=
0.03
# 0 <= x <= 1
GENS
=
7000
GENS
=
7000
MAX_STEPS
=
3
00
# after 1600 steps the Environment gives us a done anyway.
MAX_STEPS
=
2
00
# after 1600 steps the Environment gives us a done anyway.
VERSION
=
1
VERSION
=
1
...
@@ -37,7 +37,7 @@ if __name__ == '__main__':
...
@@ -37,7 +37,7 @@ if __name__ == '__main__':
if
TEST_WALKER
:
if
TEST_WALKER
:
rewards
=
[]
rewards
=
[]
population
.
walker
.
plot_input_weights
()
#
population.walker.plot_input_weights()
for
i
in
range
(
10
):
for
i
in
range
(
10
):
rewards
.
append
(
population
.
walker
.
get_reward
(
10000
,
True
))
rewards
.
append
(
population
.
walker
.
get_reward
(
10000
,
True
))
print
(
"
Reward:
"
,
rewards
[
-
1
])
print
(
"
Reward:
"
,
rewards
[
-
1
])
...
@@ -48,11 +48,9 @@ if __name__ == '__main__':
...
@@ -48,11 +48,9 @@ if __name__ == '__main__':
for
gen
in
range
(
GENS
):
# this is our game
for
gen
in
range
(
GENS
):
# this is our game
start_time
=
time
.
time
()
start_time
=
time
.
time
()
print
(
f
'
Gen:
{
gen
}
'
)
print
(
f
'
Gen:
{
gen
}
'
)
#print(f'Max Steps: {population.max_steps}')
population
.
mutate
()
population
.
mutate
()
population
.
play_episode
()
population
.
play_episode
()
population
.
evolve
()
population
.
evolve
()
#population.increase_moves(INCREASE_BY)
print
(
"
Time for Gen:
"
,
time
.
time
()
-
start_time
)
print
(
"
Time for Gen:
"
,
time
.
time
()
-
start_time
)
if
gen
%
10
==
0
:
if
gen
%
10
==
0
:
population
.
walker
.
save
()
population
.
walker
.
save
()
...
...
This diff is collapsed.
Click to expand it.
mlp.png
+
0
−
0
View replaced file @
77b00e89
View file @
95f5bdb2
346 KiB
|
W:
|
H:
668 KiB
|
W:
|
H:
2-up
Swipe
Onion skin
This diff is collapsed.
Click to expand it.
population.py
+
2
−
24
View file @
95f5bdb2
...
@@ -4,17 +4,17 @@ import gym
...
@@ -4,17 +4,17 @@ import gym
np
.
random
.
seed
(
42
)
np
.
random
.
seed
(
42
)
class
Population
:
class
Population
:
def
__init__
(
self
,
size
,
hidden_layer
,
bias
,
mutation_factor
,
max_steps
,
load_brain
,
version
,
lr
,
render_best
):
def
__init__
(
self
,
size
,
hidden_layer
,
bias
,
mutation_factor
,
max_steps
,
load_brain
,
version
,
lr
,
render_best
):
self
.
size
=
size
self
.
size
=
size
self
.
mutation_factor
=
mutation_factor
self
.
mutation_factor
=
mutation_factor
#self.fitness_sum = 0.0
self
.
gen
=
1
self
.
gen
=
1
self
.
version
=
version
self
.
version
=
version
self
.
max_steps
=
max_steps
self
.
max_steps
=
max_steps
self
.
render_best
=
render_best
self
.
render_best
=
render_best
self
.
env
=
gym
.
make
(
'
BipedalWalker-v3
'
)
self
.
env
=
gym
.
make
(
'
Pendulum-v1
'
)
# MountainCarContinuous-v0 LunarLanderContinuous-v2 Pendulum-v1 CarRacing-v0
self
.
walker
=
Walker
(
hidden_layer
,
bias
,
version
,
load_brain
,
self
.
env
)
self
.
walker
=
Walker
(
hidden_layer
,
bias
,
version
,
load_brain
,
self
.
env
)
self
.
mutated_weights
=
dict
()
self
.
mutated_weights
=
dict
()
self
.
mutants
=
[]
self
.
mutants
=
[]
...
@@ -27,22 +27,6 @@ class Population:
...
@@ -27,22 +27,6 @@ class Population:
if
load_brain
:
if
load_brain
:
self
.
mutants
[
-
1
].
set_weights
(
walker_weights
)
self
.
mutants
[
-
1
].
set_weights
(
walker_weights
)
# def calculate_fitness_sum(self):
# self.fitness_sum = 0
# self.rewards = np.zeros(self.size)
# for i in range(self.size):
# self.rewards[i] = self.mutants[i].fitness
# self.rewards -= np.min(self.rewards) # maybe offset: +1
# self.fitness_sum = np.sum(self.rewards)
def
get_action
(
self
,
observation
,
weights
):
hl
=
np
.
matmul
(
observation
,
weights
[
'
W1
'
])
hl
=
np
.
tanh
(
hl
)
action
=
np
.
matmul
(
hl
,
weights
[
'
W2
'
])
action
=
np
.
tanh
(
action
)
return
action
def
play_episode
(
self
):
def
play_episode
(
self
):
self
.
rewards
=
np
.
zeros
(
self
.
size
)
self
.
rewards
=
np
.
zeros
(
self
.
size
)
for
i
in
range
(
self
.
size
):
for
i
in
range
(
self
.
size
):
...
@@ -73,9 +57,3 @@ class Population:
...
@@ -73,9 +57,3 @@ class Population:
def
mutate
(
self
):
# mutates all the weights of the mutants
def
mutate
(
self
):
# mutates all the weights of the mutants
for
i
in
range
(
len
(
self
.
mutants
)):
for
i
in
range
(
len
(
self
.
mutants
)):
self
.
mutants
[
i
].
mutate
(
self
.
mutation_factor
)
self
.
mutants
[
i
].
mutate
(
self
.
mutation_factor
)
# def increase_moves(self, size): # increase the number of directions for the brain
# if len(self.mutants[0].brain.directions) < self.max_steps:
# for walker in self.mutants:
# walker.brain.increase_moves(size)
This diff is collapsed.
Click to expand it.
walker.py
+
13
−
12
View file @
95f5bdb2
...
@@ -8,21 +8,23 @@ import mlp_visualizer
...
@@ -8,21 +8,23 @@ import mlp_visualizer
np
.
random
.
seed
(
42
)
np
.
random
.
seed
(
42
)
class
Walker
:
class
Walker
:
def
__init__
(
self
,
hidden_layer
,
bias
,
version
,
load_brain
,
env
):
def
__init__
(
self
,
hidden_layer
,
bias
,
version
,
load_brain
,
env
):
self
.
env
=
env
self
.
version
=
version
self
.
version
=
version
self
.
hidden_layer
=
hidden_layer
self
.
hidden_layer
=
hidden_layer
if
load_brain
:
if
load_brain
:
self
.
load
()
self
.
load
()
else
:
else
:
self
.
weights
=
{}
self
.
weights
=
{}
self
.
weights
[
'
W1
'
]
=
np
.
random
.
randn
(
24
+
int
(
bias
),
hidden_layer
)
/
np
.
sqrt
(
24
+
int
(
bias
))
self
.
weights
[
'
W1
'
]
=
np
.
random
.
randn
(
self
.
env
.
observation_space
.
shape
[
0
]
+
int
(
bias
),
hidden_layer
)
\
self
.
weights
[
'
W2
'
]
=
np
.
random
.
randn
(
hidden_layer
,
4
)
/
np
.
sqrt
(
hidden_layer
)
/
np
.
sqrt
(
self
.
env
.
observation_space
.
shape
[
0
]
+
int
(
bias
))
self
.
weights
[
'
W2
'
]
=
np
.
random
.
randn
(
hidden_layer
,
self
.
env
.
action_space
.
shape
[
0
])
/
np
.
sqrt
(
hidden_layer
)
self
.
bias
=
bias
self
.
bias
=
bias
self
.
env
=
env
#self.render_best = render_best
def
get_action
(
self
,
observation
):
def
get_action
(
self
,
observation
):
if
self
.
bias
:
if
self
.
bias
:
...
@@ -88,20 +90,19 @@ class Walker:
...
@@ -88,20 +90,19 @@ class Walker:
]
]
if
self
.
bias
:
if
self
.
bias
:
names
.
append
(
'
bias
'
)
names
.
append
(
'
bias
'
)
for
i
in
range
(
24
+
int
(
self
.
bias
)):
for
i
in
range
(
self
.
env
.
observation_space
.
shape
[
0
]
+
int
(
self
.
bias
)):
weights
.
append
(
sum
(
self
.
weights
[
'
W1
'
][
i
]))
weights
.
append
(
sum
(
self
.
weights
[
'
W1
'
][
i
]))
plt
.
bar
(
names
,
weights
)
plt
.
bar
(
names
,
weights
)
plt
.
xticks
(
rotation
=
45
,
ha
=
"
right
"
)
plt
.
xticks
(
rotation
=
45
,
ha
=
"
right
"
)
plt
.
show
()
plt
.
show
()
def
save_mlp_weights
(
self
,
gen
):
def
save_mlp_weights
(
self
,
gen
):
mlp_visualizer
.
vertical_distance_between_layers
=
40
mlp_visualizer
.
vertical_distance_between_layers
=
40
mlp_visualizer
.
horizontal_distance_between_neurons
=
4
mlp_visualizer
.
horizontal_distance_between_neurons
=
4
mlp_visualizer
.
neuron_radius
=
1
mlp_visualizer
.
neuron_radius
=
1
mlp_visualizer
.
default_line_width
=
1
mlp_visualizer
.
default_line_width
=
1
network
=
mlp_visualizer
.
NeuralNetwork
([
24
+
self
.
bias
,
self
.
hidden_layer
,
4
],
network
=
mlp_visualizer
.
NeuralNetwork
([
self
.
env
.
observation_space
.
shape
[
0
]
+
self
.
bias
,
self
.
hidden_layer
,
[
self
.
weights
[
'
W1
'
],
self
.
weights
[
'
W2
'
]])
self
.
env
.
action_space
.
shape
[
0
]],
[
self
.
weights
[
'
W1
'
],
self
.
weights
[
'
W2
'
]])
network
.
draw
(
gen
)
network
.
draw
(
gen
)
def
save
(
self
):
def
save
(
self
):
...
...
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