Skip to content
Snippets Groups Projects
Commit 862c1e22 authored by Theo Brockmann's avatar Theo Brockmann
Browse files

Update README.md

parent 27955f45
No related branches found
No related tags found
No related merge requests found
......@@ -26,16 +26,16 @@ You can open the script by clicking the script-button as shown in the screenshot
## World
The variables are found in lines 39-41.
1. human_player: If set to true, you can drive with wasd and brake with space. Otherwise it waits for a client to connect.
2. learn_with_images: Also returns a 60x80 screenshot of the game in every step, if set to true.
1. human_player: If set to true, you can drive with wasd and brake with space. Otherwise the Godot-server waits for a client to connect.
2. learn_with_images: In addition to the other information Godot also returns a 60x80 screenshot of the game in every step, if set to true.
3. show_game: If set to false, it won't render the game, but still sends all the information to the client.
## Car
The variables are found in lines 5-8.
1. brake_str: Can be used to reduce the brake-strength of the car.
2. NUMBER_OF_SENSORS: Determines the number of sensors around the car (Always start at the front and goes clockwise).
3. max_range_sensor: Range of the sensors in pixels (~31 m)
4. range_per_step_sensor: Accuracy of the sensors in pixels (~0.31 m)
3. max_range_sensor: Range of the sensors in pixels (by default ~31 m (1 m = 32 pixels))
4. range_per_step_sensor: Accuracy of the sensors in pixels (by default ~0.31 m (1 m = 32 pixels))
# Running the Project
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment